
Originally Posted by
Colin Southern
Hi John,
Thanks.
Honestly, just stock-standard stuff. I'm really quite "surprised" that folks are having so much trouble with it. Off memory, the top-left corner was a little hot so I dropped a Digital GND over it to stop it blowing - revealed shadow detail using fill light slider. Careful levels adjustment (as always) then some sharpening. The high-frequency grass obviously needs different treatment to the low-frequency building, so I just duplicated the layer and erased the undesired effects on the grass from the building sharpen. Ended up with a wee bit of noise on the building so ran a quick & dirty surface blur to kill that. Whole thing only took a few minutes.
Edit: Just remembered - I also tapped a few areas of the building with burn brush set to shadows to improve the contrast in those areas a little.