Originally Posted by
Colin Southern
Hi Chris,
What colourspace programs like DxO, ACR, or PS use to represent the image internally bears no corelation to what you see on the screen; What you see is simply whats rendered for the display device. Or put another way, "the map is not the terrain" ... it may be a good representation of the terrain, but one that none-the-less has has limitations that the actual terrain doesn't have.
A prerequisite of conversion and adjustment programs like DxO and ACR is not to lose image quality due to limitations within the programs; if they used something like sRGB or Adobe RGB then this could easily happen (in fact it WOULD happen) - that's why they represent images in enormous spaces like LAB that are capable of describing colours that can't even be physically reproduced, so the limitation isn't in the colourspace - it's in the smaller spaces (input or output) that colours are lost.
Sorry - difficult for me to articulate well - am I making any sense?