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| | #1 |
| Senior Member / Administrator Join Date: Apr 2008 Location: California, USA
Posts: 640
| New CiC Tutorial Added: Monitor Calibration
This one is not visible on the main page yet, but I thought I'd share it here first: Tutorial: Monitor Calibration for Photographers I still need to add perhaps one more section and do some more proofing, but it is mostly done. If you have anything which you think should be included based on your own experience, please let me know. As usual, if there are any typos (there's likely still several), or if something is unclear or misleading, please let me know as well. Thanks! Last edited by McQ; 27th September 2009 at 08:58 PM. |
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| | #2 |
| Senior Member / Moderator Join Date: May 2008 Location: Windsor, Berks, UK
Posts: 2,372
| Re: New CiC Tutorial Added: Monitor Calibration
Hi Sean, Typos: "Iif" in first word of second sentence. Only found that one. A fairly minor point, but in (1) Calibration, the text example of green=50 > 70 differs from that shown in the table below, which says 78. I think it would be better if they concurred (assuming they should). Is it wise to use "(1)" and "(2)" twice? Overall, and remember I don't do this myself, I found the tutorial understandable. I thought the graphic of Wide to Narrow colour gamut in (2) Profiling worked well to show the effects we typically see with Adobe RGB being displayed as sRGB. When the LUT is first mentioned in the Monitor Calibration Devices, I wondered where it was; in some new s/w that came with the calib. device that forever more sat between programmes and screen, the video card or the monitor itself. From later text, I gather it will be the one in the video card - correct? Speaking personally, one thing I have often wondered about is the standard gamma 2.2 thing; I knew of this from my TV production days and how that gamma is applied in the TV camera. However, I am still unsure if it is applied in the digital camera, or during jpg creation (camera or RAW processing), or not at all (but just in the display), and does this explain why I see more in the blacks on screen than when printed - or is this just my very badly mis-profiled CRT at work? I don't print very often at all, so it's not a huge issue for me, and if something comes out dark, I tweak it and print again (I can almost feel Colin cringing!)The standard elements Levels dialog has an apparent 1:1 default gamma, which can be adjusted to give results like the 4 pics of the chap in the flat cap, so is this before or after the 2.2 gamma is applied? Both my ancient CRT and laptop's LCD can show all the steps in Shadow and Highlight Detail, so I have assumed I don't have a problem. However, neither show your 3 box calibration as the text in Mid-tones implies (I noted this to be under review). One other thing I was keen to understand was how the LUT bit depth affected things, I think I got it from the 3 graphs ok. Although I did wonder if the central graph for "2 output shades" should have had less horizontal grey lines than the left hand one? (since the right hand one has more) I think most of the above shows my ignorance as much as anything, but it may help you understand where misconceptions arise. (well, mine anyway )Cheers, |
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| | #3 |
| Senior Member / Administrator Join Date: Dec 2008 Location: Nelson, New Zealand
Posts: 3,990
| Re: New CiC Tutorial Added: Monitor Calibration
" all the time spent image editing and post-processing" -> " all the time spent on image editing and post-processing" Perhaps? " is to just adjust" -> " is to simply adjust " Perhaps? (too many "justs") On a small side note, I have my monitor set for 200 Cd/m2 - it's several years old and still doing just fine ![]() Overall I think it's really good - it's a hellishly complex area that I think you've explained really well; I'll bet it took more than 10 minutes to write that one! Last edited by Colin Southern; 28th September 2009 at 12:49 AM. |
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| | #4 | ||||||
| Senior Member / Administrator Join Date: Apr 2008 Location: California, USA
Posts: 640
| Re: New CiC Tutorial Added: Monitor Calibration
Colin, Dave: Thanks a ton! Everything's been incorporated and it's now accessible from the main page. Quote:
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In the example graphs, even though the central "low bit depth" LUT has the same bit depth as the input, the number of shades is decreased because they have to round to the nearest integer after the tonal curve is applied. This concept is identical to how applying lots of tonal curves to an 8-bit image will gradually reduce the number of total colors in the image. Each time a curves or levels adjustment is applied, everything has to round to the nearest 8-bit color value. This is why people generally recommend editing using adjustment layers when using 8-bit originals in Photoshop, since all curves are effectively applied at once instead of in succession. Quote:
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| | #5 | |
| Senior Member / Administrator Join Date: Apr 2008 Location: California, USA
Posts: 640
| Re: New CiC Tutorial Added: Monitor Calibration Quote:
Luckily a lot of images from previous explanations were still applicable to this concept...
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| | #6 | |
| Senior Member / Administrator Join Date: Dec 2008 Location: Nelson, New Zealand
Posts: 3,990
| Re: New CiC Tutorial Added: Monitor Calibration Quote:
Just don't enjoy it too much or you won't want to do your "day job" anymore! | |
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| | #7 | |
| Senior Member / Administrator Join Date: Apr 2008 Location: California, USA
Posts: 640
| Re: New CiC Tutorial Added: Monitor Calibration Quote:
The short answer: gamma is applied at both steps -- to the file, and by your video card. However, Gamma can actually be applied at any of three stages: on the file data, in the video card, or in the monitor itself. The net result of the last two gammas is called "display gamma." This is usually what people are talking about when they use the term gamma. We'll therefore assume that there's only the following two steps: (1) GAMMA ENCODING: A RAW file has a linear Gamma (1.0), but when it is "developed," this file has gamma applied to the data itself (usually 2.2). The converted TIFF or JPEG therefore already has a native gamma applied to it. This makes sense because it means that all of the bits describing tones are distributed in a way that is perceptually uniform (ie, not all the tonal precision is bunched up in the highlights, with little left for the shadows). (2) GAMMA DECODING: However, this is not the end. When this file needs to be displayed on your monitor, it has to have a gamma correction applied to it. Otherwise the image would appear way too dark (gamma correction=1.0). However, this gamma is the opposite of the gamma that had been applied on the file. The problem is that most places use the values for gamma and gamma correction interchangeably. | |
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