Re: Sharp on sharpening...

Originally Posted by
rhadorn
My understanding of the creative sharpening mentioned in the discussion is that it has more to do with local contrast enhancement than with actual sharpening
The two inter-act; sharpening increases contrast around edges whilst local contrast is also about tones with relation to their surroundings. Obviously the requirements are going to vary depending on the image.
Personally, I regard local contrast as being on a larger scale than sharpening (rightly or wrongly); capture sharpening corrects the softening caused by the digitisation process - the anti-aliasing filter - and the demosaicing process giving the image a pleasing clarity when working at 100% views (but really doesn't do anything as far as the average print goes as the difference is too small to be seen) - content/creative sharpening is done a lower levels of magnification to give the image a sense of "snap" or even a slight "3D" illusion, but for local contrast enhancement I usually use tools like dodge/burn to enhance the contrast over a defined local area (similar to the effect one might get selecting an area and applying a levels layer and then playing with the clipping controls, but without having to worry about masking) (a good example would be running a burn tool - set to shadows - over the branches of a tree to enhance their local contrast with respect to their background).
The issue I am struggling with concerns the necessity of being selective, when sharpening or enhancing contrast. I usually exclude the sky, at least at small radius USM, but sometimes i am too lazy to do this and there it happens, I get strong dark and light borders at the frontier between that rock and a brilliant haze in the sky. Selective sharpening was also mentioned in the discussion, this is actually a critical point (time factor multiplied by the limits of the computing resources at your disposal...)
In Photoshop a quick and dirty fix for local issues like that is to use the history brush to selectively roll back some or all treatment of certain areas - not sure if your package will have any equivalent tools.
But I certainly will be lazy again in the future and wonder why the USM algorithms did not evolve to cope with that difficulty.
Who knows 
Most of my printing from a 10 Mp camera is on A4 at 360 or on A5 at 720 PPI, meaning native resolution. If I understand correctly Colin's comment on January 21st, I don't actually have to output sharpen. Output sharpening is important after downscaling.
No. Output sharpening is still needed in those circumstances. I'm quite lucky in that I pretty much only work with quite large images (a small image for me is one where the longest dimension is 22 inches) so for me the effects of content/creative sharpening pretty much just carry through to printing without anything further being required. Opinions differ, but personally, I doubt you'll see much (if any) difference at resolutions higher than 180PPI at normal viewing distances - that's what I print at (and I'll even go down to 100 PPI if desperate).
Hope this helps 
PS: I'm not sure how equivalent USM settings are between our respective programs, but (almost without exception) I use 300/0.3/0 for capture sharpening on ISO 100 images - I would have thought that settings like 300 /.7 would have played havoc with smooth textures like clear sky and skin tones (although a threshold of 4 would have decreased the effect a lot). My suggestion is to leave threshold at 0 unless you have a very noisy/high ISO image.
Last edited by Colin Southern; 17th October 2009 at 07:27 AM.
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