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Originally Posted by
xpatUSA
In my muddled way I was suggesting that, in the absence of KNOWN spectrally neutral objects, a neutral-ish object in a scene could be used in a pinch. It seemed to me that there were two such objects in the OP scene.
Yes, of course - that's exactly what we do - just not sure how that ties in with:
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Are there not, in many scenes, objects for which the color (in terms of hue, saturation or a*,b* or u*,v* or CIE x,y) is known? If so, a card may not be strictly necessary. I refer to objects such as white houses, billboards, ordinary concrete, skies or clouds (taking into account time of day, latitude, etc), or even lamp-shades ;-).
So, if one makes make a blue sky the correct blue (by global correction to the color space) - do all the other hues in the scene magically come into line, I wonder?
which is what I've been addressing.
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Quite a fast worker, then ;-).
Not particularly - one only needs to drop the reference shot into the ColourPassport - name the resultant profile - and then batch apply the new profile to all shots in the series - so only a few mouse clicks.
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Seriously, after some study of metamerism prompted by your good posts, it appears that my original supposition might hold but only for metameric objects, if I read you right. Thus if we were to shoot, say, a Macbeth card, a Kodak graycard, a WhiBal card all in one scene but under two or three different illuminants with appropriate WB selections they should all look the same or, with incorrect WB, at least have the same color cast. (assuming the cards are of equal metameric performance).
I would expect them to be close - but then again - that's pretty much what they were designed to do.
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Then, if some other object in a scene performed equally (by prior experiment or experience) - it would be a worthy candidate, of course much easier if it were a neutral color: concrete, white paint, dead wood, ashes, and such.
Yes - in theory. In practice though I suspect that most would find others ways are easier to produce an acceptable result with.